Digital product outline & creation
We figure out what your audience would actually pay for (a preset pack, a playbook, a membership, a mini-course) and, depending on what we agree to, I help build it too.
You keep making the work you love. I take the business off your plate, quietly and in the background, and only get paid when you do.
Five quick questions. You get an honest answer on whether we'd work well together, and what happens next.
No signup needed to see your result.
Somewhere along the way, the work that made you love this turned into the smallest part of your week.
You have the reach. You have the trust. But posting alone doesn't pay, and the gap between attention and income keeps getting wider.
Product page, payments, launch copy, funnel, analytics. Each one is a rabbit hole that takes you away from the camera.
Nobody has actual skin in your game. You pay upfront, hope it works, and still end up doing half the work yourself.
Burnout rarely starts on camera. It starts in the spreadsheet, the DMs, the unfinished landing page you've been meaning to launch since March.
Think of it less like hiring an agency and more like having a co-founder who stays behind the scenes.
Someone who owns the operational side of your creator business (strategy, product, launch, pages, platform) without ever being on the cover of it.
Your face, voice and audience remain yours. The spreadsheets, Stripe accounts, Whop dashboards and launch timelines become mine.
The scope is deliberately narrow. I'd rather do a short list of things exceptionally well than pretend to do everything.
We figure out what your audience would actually pay for (a preset pack, a playbook, a membership, a mini-course) and, depending on what we agree to, I help build it too.
Timelines, content beats, DM flows, email sequences, waitlist mechanics. A launch plan written against your specific audience, not a generic playbook.
The pages people actually buy from. Designed, written, and shipped: on-brand, mobile-first, tested. No "we're still waiting on the dev."
Whop setup, checkout, community, access, delivery. The plumbing of a real creator business, configured once, then quietly maintained.
Every product below is real, built end-to-end, with working checkout. Click any to see the full landing page.
No retainer. No upfront fee. I get paid a percentage of the revenue I help generate, which means we both win, or neither of us does.
A real call, not a pitch. We look at what you have, what you want, and whether we'd actually enjoy working together.
I come back with a product hypothesis, a launch shape, and the specific deliverables. You approve, edit, or kill it.
Pages get designed. Whop gets wired. Copy gets written. You stay in the creative lane. I send Loom updates, not Slack floods.
We launch. I keep the lights on (analytics, iteration, new drops) and you keep doing what your audience fell in love with.
Imperticus is paid only on revenue we generate together, at a clearly-agreed percentage set before we start. No retainers. No hidden line items. No charging you for my learning curve.
If the launch doesn't make money, I don't make money. That's the point.
Working with a GO is not for everyone, and pretending otherwise would waste both of our time.